RM20

RM20

GAME DEVELOPER

United Kingdom

General Skills

Agile Collaboration
Version Control
Technical & Design Documentation
QA & Iterative Feedback
Creative Problem Solving

Programming Skills

C#:(Proficient)
UEBlueprints:(Proficient)
C++:(Intermediate)
JavaScript:(Intermediate)
TypeScript:(Intermediate)
Java:(Intermediate)
HLSL:(Beginner)
Lua:(Novice)
Luau:(Novice)

Software Skills

Unity: Programming / Design / VFX / UI / Shader Graphs (Proficient)
Unreal: Blueprints / Design / VFX / UI / C++ (Intermediate)
Blender: Modeling / Texturing / UV Mapping (Intermediate)
Substance: Texturing / Material Creation / Smart materials (Intermediate)
Wwise: Audio Implementation (Beginner)
Godot: Design / Programming (Novice)

ABOUT ME

Hi, I’m Generalist Game Developer and Designer with practical experience in game design, mechanics prototyping, and technical implementation using multiple engines.

EXPERIENCE

Technical Staff (6 years) (voluntary)

8 Bit Community: https://discord.gg/8bc

Managed community engagement and feedback for 1000+ members.
Designed gameplay mechanics and events for engagement and activities
Helped setup and support charity events raising $250,000 for various causes, through designing mechanics & technical implementation
Perform server maintenance and updates on multiple docker containers
Editing and creating Java plugins to enhance the play experience

Cinema Host (4 years)

Odeon :

Ensuring guest experiences by welcoming, scanning tickets, and addressing inquiries.
Maintained a clean environment
Contributed to sales by preparing and serving food

Work Experience (1 week)

Swipe & Tap :

Responsible for building and testing websites, involving Photoshop and WordPress
Exposure to app building and different programming languages, such as java, Kotlin, C++
Used tool like Android Studio for app development

Projects

Hytale Community Thankmas 2024

(Unity & MC)

Helped raise $15,000 for Samaritans and Crisis Text Line with a team of 88 people
Designed the 'Guess the Mob' Unity Project, designing and integrating the points system with YouTube chat
Collaborated with the creation of the hub world with 30 other people, creating multiple building and rooms to tell a hidden story

Stylized Shaders - Final year Project

(Unity)

Recreated different art styles inside of Unity using shader graph, custom render pass and HLSL

Time Angel – Uni Group Project

(Unreal Engine)

Created the GDD and TDD outlining core mechanics and technical specifications
Designed and prototyped core game features including the dynamic wall running system and weapon system using blueprints
Conducting multiple playtest (including external) to gather feedback and iterate on feature design, while also performing debugging and QA

QUALIFICATIONS

Game Production BSc (Hons)

De Montfort University

First class honours
Gained skills for game design and development, including 3D modelling, game engines, and scripting.
Developed skills in programming languages such as C++ and C#
Designing and making games for multiple platforms including VR and mobile