A fast paced FPS game made using unreal engine 4 as a part of a university project in 2022 by a team of 4 people.
Play test the game: here
• Created the GDD and TDD outlining core mechanics and technical specifications • Designed and prototyped core game features including the dynamic wall running system and weapon system using blueprints • Conducting multiple playtest (including external) to gather feedback and iterate on feature design, while also performing debugging and QA
Features
- Single-player mode
- Grapple hook mechanics
- AI implementation using behavior trees
- Robust weapon system
- Wall running dynamics
Game Preview
Screenshots
Game Mechanics
Grapple Hook
Engage in dynamic movement with the innovative grapple hook, adding an extra layer of strategy to navigation and combat.
AI Behavior Tree
Challenge yourself against intelligent adversaries utilizing a sophisticated behavior tree system for realistic and adaptive AI behavior.
Weapon System
Experience diverse combat scenarios with a well-crafted weapon system, ensuring engaging and responsive gameplay.
Wall Running
Master the art of wall running to traverse environments quickly and creatively, enhancing the overall fast-paced nature of the game.